Action Comics Vol 1 2

From Hey Kids Comics


Action Comics Vol 1 2.jpg
Published
Released
June 2, 1938
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Appearing in "Revolution in San Monte (Part II of II)"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Alex Greer (Single appearance)[1]
  • Emil Norvell (Single appearance)[1]
  • Lola Cortez (Single appearance)[1]

Other Characters:

  • None

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Revolution in San Monte (Part II of II)"Edit

The story picks up where it left off last issue. Alex Greer tells Superman that his boss (and the one trying to start a war) is Emil Norvell, the munitions magnate. Superman pays a visit to Norvell's Lexington Park estate.

After dispensing with Norvell's guards, Superman tells Norvell that he has to join him on a boat headed for San Monte, or suffer the consequences. Also on the boat are Lois Lane and mysterious traveler Lola Cortez.

When they arrive in San Monte, Superman forces Norvell to enlist in the local army. Norvell's plan to enlist and then escape later is foiled when Superman joins the army as well. They get set to the front lines, where Superman sneaks into the enemy camp and takes a picture that he sends back to the newspaper (anachronistically listed as the Evening News of Cleveland, Ohio).

Meanwhile, Lola Cortez plants a document that she stole from the military in Lois Lane's room. It is discovered and Lane is placed on trial. She is found guilty and sentenced to death by firing squad. However, Superman saves her in the nick of time. He also stops a man from torturing prisoners before he leaves Lois, telling her to return to America.

When he returns to camp, he finds it being attacked by an enemy aircraft. He jumps onto the plane, causing it to crash. Norvell pleads with Superman to return him to America. He promises never to manufacture munitions again. But before they leave, Superman kidnaps the leaders of the two armies, and tells them to fight each other. They discover that neither army knows why they are fighting, and so they make peace.

Appearing in "The Shipwreck"Edit

Featured Characters:

Supporting Characters:

  • Rusty James

Other Characters:

  • Unnamed Woman (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • A Yacht
  • Coastguard Cutter

Synopsis for "The Shipwreck"Edit

A yacht party is taking place off the coast, while a storm begins to approach. The strong wind creates fierce waves, and together it pulls the yacht loose from it's mooring and out into the open sea. The captain is unable to control the direction of the ship, and so they crash against a rocky outcrop near a cliff. An S.O.S. is relayed to the shore.

The distress call is picked up by the Bulletin's radio, the paper's editor sends Scoop Scanlon out to cover the story. Along with his photographer, Rusty, Scoop joins the coastguard as they travel out to rescue the yacht passengers. A buoy is set up with a line, but only four are rescued before the storm picks up again and the buoy disappears beneath the waves. Scoop tells the coastguard to fire a line from atop the nearby cliff to get a better angle, and it works! All are rescued, or so it's thought, until a female cry for help is heard.

The storm is too heavy now for the line to be used, so Scoop removes his outer jacket and tie and dives into the churning waters, swimming over to the crashed yacht. He reaches the girl, but a wave sweeps out of nowhere and carries them off. Luckily, the coastguard drops a lifesaving device for the two of them to grab onto. After they are both pulled to safety, Rusty takes a few pictures and Scoop replaces his jacket, ready to go back to shore and call the story in.

Appearing in "Glass Arm"Edit

Featured Characters:

Supporting Characters:

  • Coach (Single appearance)[1]

Other Characters:

  • Conrad (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Glass Arm"Edit

Pep Morgan is playing as a baseball player. The problem is, he broke his arm months ago while playing, and though the doctors were able to fix it, Pep was left with a "glass arm", he is unable to throw the ball very far.

His coach puts him in the outfield for the next game, but when the ball comes his way, Pep can't toss it to the second baseman and his team loses. Determined to overcome his handicap, Pep practices everyday, impressing the coach enough to give him one more shot.

During the next game, Pep again catches the ball, but this time he manages to race to the base to tag the runner out. The crowd cheers, and his team congratulate him on overcoming his "glass arm".

Appearing in "Elmer the Eel"Edit

Featured Characters:

  • Elmer the Eel (Single appearance)[1]

Supporting Characters:

  • Policeman

Other Characters:

  • Butcher
  • Stilt-Walker

Locations:

  • Unknown

Items:

  • None

Vehicles:

  • None

Synopsis for "Elmer the Eel"Edit

A humor strip. Elmer steals a salami from the butcher, and the police chase after him.

Appearing in "Adventures of Marco Polo (Part II)"Edit

Featured Characters:

Supporting Characters:

  • Marco Polo's father (Niccolò)
  • Marco Polo's uncle (Maffeo)
  • Niku

Adversaries:

  • The Barrari

Other Characters:

  • Son of Shahar

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Adventures of Marco Polo (Part II)"Edit

Continues the story of Marco and his family as they beat the Barrari tribe.

Appearing in "South Sea Strategy (Part II)"Edit

Featured Characters:

  • Unknown

Supporting Characters:

  • Unknown

Adversaries:

  • Unknown

Other Characters:

  • Unknown

Locations:

  • Unknown

Items:

  • None

Vehicles:

  • None

Synopsis for "South Sea Strategy (Part II)"Edit

This is a two-page text story with spot illustrations.

Appearing in "The Sealed City (Part I)"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • The Gorrah (First appearance)

Other Characters:

  • Daroka (First appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Sealed City (Part I)"Edit

Tex and his friend Bob travel through the foreign jungle in search of a legendary lost city. Though a message on a knife warns them away, the two adventuring companions travel on. Through a hidden entrance in a mountain, they discover a lost city. But danger lurks nearby, as a cycloptic man watches them through his viewer. He sends his henchman to fetch them and bring them to his home.

Tex and Bob follow the servant after determining he means them no harm. The Cyclops greets them after they pass through the doors of his palace. Bob is immediately frightened by the fact that their host has only one eye, and even the normally stalwart Tex has trouble finding his words. Their host introduces himself as the Gorrah of the sealed city, and he invites them to stay awhile and have join him for a meal. He shows them to their rooms and then goes to see that supper is prepared. Bob voices his bad feeling about the Gorrah to Tex, but Tex shrugs him off. The Cyclops seemed nice enough... Besides, he knew his friend would calm down after he smelled the food down below.

Later, the two adventurers sit down at the table as their host says he has an evening planned for them that's "to die for!"

(Synopsis adapted from summary @ Amazing World of DC Comics)

Appearing in "Vindication"Edit

Featured Characters:

  • Inspector Bob Donald (First appearance)
  • Bobby (First appearance)

Supporting Characters:

  • Tim Riley (First appearance)

Adversaries:

  • Tom Faber (Single appearance)[1]

Other Characters:

  • Police Commissioner Harry (First appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Vindication"Edit

Young Bobby wakes up one morning to find that his father, Inspector Bob Donald, wasn't anywhere around. He knew that his dad was trying to get his name cleared after being suspected of drug smuggling. On the table was a note from his dad telling him to go talk to Tom Faber at city hall if he wasn't home by morning. Bobby goes to meet Mr. Faber about his dad's disappearance, and Tom proceeds to make a call to the police commissioner to ask for an APB to be put out on Inspector Donald's behalf. Something catches Bobby's eye during the exchange, causing him to leave the office. A trip to the police department to talk to his dad's partner, Tim Riley, yielded no results. Tim Riley was out at the moment, according to one of the officers, who added that Bobby's dad probably just skipped town.

Bobby decides to take matters into his own hands. He disguises himself as a newspaper boy and goes out, pretending to sell papers while looking for any suspicious activity. A man who Bobby recognized from lying about his dad at the trial passes by, so Bobby starts to follow him. Eventually, they come to the docks, Bobby pauses and decides to try calling Tim Riley again. Luckily, Riley answers, and after everything is explained, he meets Bobby at the dock with two of his men behind him. The boy knows who the mastermind is, and Tim can barely believe his ears.

Inside one of the dock warehouses, Inspector Donald is bound in a room, where he is taunted by his captor... Tom Faber! Outside, Tim helps Bobby crawl in through a window while the two officers wait outside. Bobby finds his dad and unties him. The two of them then round up Faber's thugs, but Tom tries to make a break for it. He doesn't get far. Bobby circles around and hits him over the head with a wooden plank. Tim Riley helps with the arrest, and later, Inspector Donald and his son Bobby are commended by the commissioner for clearing Donald's name.

Appearing in "Chuck Dawson: The 4-G Gang (Part 2)"Edit

Featured Characters:

Supporting Characters:

  • None

Adversaries:

  • John Burwell
  • Notch Logan (Final appearance; Dies)
  • Trigger Holt
  • Butch

Other Characters:

  • Sheriff of Red Gulch
  • Deputy Sheriff of Red Gulch

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Chuck Dawson: The 4-G Gang (Part 2)"Edit

Chuck waits for the office door to open with both guns drawn then hears the footsteps leave to go outside into the alley. When he attempts to look out of the window, Notch Logan appears, pointing a pistol into the window. Chuck notices a wooden bench under the window, then suddenly ducks, grabs the bench, and slams it against the window. As Logan shoots wildly, Chuck scoops a pistol off of the floor before leaving the sheriff's office.

Logan fires at Chuck as he dives behind a packing crate outside. Using a stick, Chuck holds up his hat to draw Logan's fire and then fires back, killing him. Hearing the gunfire, "Trigger" Holt attempts to assess the situation only to get punched in the face by Chuck and knocked out.

Also hearing the shooting, the sheriff returns to his office finding his deputy tied up and his prisoner gone. After the sheriff unties his deputy, John Burwell arrives and tells the lawman that Notch Logan is dead and that Chuck Dawson was responsible. Burwell leaves the sheriff's office and orders Holt and Butch to find and kill Chuck, noting that he can't go far with the rest of the gang in town and his horse hidden from him.

Meanwhile, Chuck eludes his pursuers behind a fence and makes his way to the shed where Burwell is meeting with his men. Chuck ambles to the roof to lie in wait only to have one of his spurs catch on a loose nail. Chuck falls onto a bed of thickly matted grass and is found by Butch. Butch is quickly subdued but "Trigger" soon arrives with his pistol pointed squarely at Chuck.

To Be Continued...

Appearing in "Haunted Farm"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Adam Springer (Single appearance)[1]
  • Ghost (First appearance)

Other Characters:

  • Jim Hendrix (Only appearance; dies)
  • Miss Hendrix (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Haunted Farm"Edit

Driving with his master on a cross country road trip, Tong nearly hits a young woman crossing the street. She is saved by Zatara's magic, lifting her in the air just as his car passed underneath. The woman says she is Miss Hendrix, she and her father are staying at a hotel in town. Zatara gives her a ride back and bids her farewell, with a feeling that they will soon meet again.

Zatara and Tong have dinner at the hotel. When Zatara uses his magic to turn his friend's food into something more edible, a man takes notice and approaches them. Introducing himself as Adam Springer, farm owner, he confides in Zatara that he has a ghost problem. Zatara's intrigued and agrees to follow Mr. Springer back to his farm. Adam tells them the ghost is of his grandfather, who committed suicide years ago. He believes the ghost disapproves of his handling of the family farm, and is sabotaging his every effort to sell it. A dead body is found inside the barn, with a warning from the Ghost posted on it's chest. A police officer arrives to identify the body as Jim Hendrix. He was the father of the young woman Zatara helped out before. He and Tong deliver the bad news to Miss Hendrix. Using his magic, Zatara helps ease her turmoil, then decides to stay in the hotel room with her, intending to keep a watchful eye over her until the strange case is resolved.

During a late night walk, Tong encounters a sheeted figure and jumps, thinking it to be the ghost. He tries to wake his master, but Zatara appears to have been doped. Worse still, Miss Hendrix was missing from her room! When Zatara comes to, he projects an astral body to track her back to the barn, where Adam Springer and some goons had her tied up. Zatara rallies Tong and a police officer together to rescue her. Using his astral body, Zatara casts a sheet over himself to scare the thugs away, while Springer is captured. Once Miss Hendrix is untied, she tells them that her uncle, Adam Springer, wanted her father to sell his farm, claiming it was haunted and not worth the trouble of maintaining. So, Zatara thought, Springer lied to him about his ownership of the farm! He only brought him along as a witness for when they "found" Hendrix's body. The truth was that there was oil on the land Hendrix owned, and his brother was greedy enough to kill him over it.

NotesEdit

  • The "Chuck Dawson" story in this issue is presented entirely in black and white.
  • Although the first part of the "Chuck Dawson" story (in Action Comics 1) has been designated "The A-G Gang" by several sources (most notably the Grand Comic Book Database), the name of the gang is the 4-G Gang according to this story.


TriviaEdit


See Also[edit source]



  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 First and only known appearance to date besides flashbacks