Action Comics Vol 1 19

From Hey Kids Comics


Action Comics Vol 1 19.jpg
Published
Released
October 31, 1939
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Appearing in "Superman And The Purple Plague"Edit

Featured Characters:

Supporting Characters:

  • Prof. Henry Travers (Single appearance)[1]

Adversaries:

Other Characters:

  • Dr. Greenley (Single appearance)[1]
  • Purple Plague victims

Locations:

Items:

  • None

Vehicles:

  • Ultra's Airship

Synopsis for "Superman And The Purple Plague"Edit

Clark rides an ambulance from the police headquarters in search for a man in a stupor, from which he can't be aroused. The doctor on duty acknowledges he's never seen something like that. The disease quickly spreads as a plague, killing tens of people. One scientist who's a friend of Clark finally finds a cure to the disease, but then he's suddenly knocked out by the Ultra-Humanite's henchmen. Superman hurries after the crooks, but they throw the scientist off a cliff to get Superman off their backs. Superman manages to save the scientist and at last he manages to disrupt Ultra's plans to take over humanity.

Appearing in "the Train Robbery"Edit

Featured Characters:

Supporting Characters:

  • None

Adversaries:

  • Train Robbers (Single appearance)[1]

Other Characters:

  • Pep's Mom and Dad

Locations:

Items:

  • None

Vehicles:

  • Train
  • Crooks Car

Synopsis for "the Train Robbery"Edit

During his drive back home to Ardale, Pep gets waylaid by a gang of train robbers. They keep him tied up while they board the train, but Pep breaks free and, with the help of the engineers, turns the train on full speed so the hoodlums can't jump off. They send a message to the next station to get a police force ready, as there were hijackers aboard. As soon as the locomotive comes to a stop, the crooks try to jump off and get away, but all except two are arrested.

The next day, when Pep is finally back home, the two gangsters that escaped swear revenge. Pep is followed home and kidnapped by the men. He is forced into their car and given a ride. But the gangsters didn't count on Pep being so well-known in Ardale. the local traffic cop recognizes Pep in their vehicle and tries to stop it, spooking the driver and sending the car crashing into a wall. Pep gets out, unscathed, shouting at his kidnappers as the cops come running and take the last members of the train-robber gang to prison.

Pep mentions going to a gangster movie with his friends. After all, it'd be just as exciting, but without the danger!

Appearing in "The Boot Thieves"Edit

Featured Characters:

Supporting Characters:

  • Blacky (Chuck's horse)

Adversaries:

  • Killers (Single appearance)[1]
    • Speck (Single appearance)[1]

Other Characters:

  • Deposit Gulch's Sheriff (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Boot Thieves"Edit

Chuck was riding down a gulley, when he is lassoed and pulled off his horse by two roughnecks! They tie him up and start exchanging his boots for another, fancier pair. Then they ride off, leaving Chuck very confused. Luckily, he trained his horse to untie knots, so with Blacky's help, Chuck is soon free. Making a mental note of the direction the boot bandits took, Chuck continues on to the small town of Deposit Gulch.
A crowd was gathering around the sheriff's office in town as Chuck approaches. The local shopkeeper spots him and points him out as one of the gang that robbed his shop and killed his employee, the boots on Chuck's feet identified him as such, as they were the same boots that were just stolen. Chuck manages to fight his way past the crowd, back to his horse. He rides out of town fast... back towards the gulley where the two bandits attacked him.

Chuck follows the tracks the bandits left to the bank of a mountain stream. Climbing atop a ledge, he soon spies the men pass down below. He leaps from the ledge, landing behind the surprised bandits, with a quick jab and a left hook, he overpowers them!
Chuck draws his gun and demands they first give him his own boots back before he marches them to the sheriff.

Appearing in "The Ivory Safari (Part 1)"Edit

Featured Characters:

Supporting Characters:

  • None

Adversaries:

  • "Wolf" Lupo (Behind the scenes)

Other Characters:

  • Colton (Single appearance)[1]
  • Wanangi Tribe (First appearance)
    • Zambi (First appearance)
    • Warriors (First appearance)

Locations:

Items:

  • Ivory

Vehicles:

  • None

Synopsis for "The Ivory Safari (Part 1)"Edit

Clip Carson is hired by a man named Colton, to help him deliver ivory to the African coast, where a steamer awaits. All other parties he sent with the ivory have disappeared at the hands of Wolf Lupo, a renowned criminal. Clip agrees to help, and almost immediately the attempts on his life begin. One burly man in a bar tries to knife him, but Clip outmatches the brute easily. Then, while he and the natives hired by Colton hike through the jungle carrying the Ivory in a crate set up camp for the night, someone releases a deadly cobra in Clip's tent. Luckily, his unerring aim hasn't failed him yet, and the snake is dispatched with a single shot.
The next day, the group enter dangerous territory where they are met by the cannibalistic Wanangi tribe. Clip speaks in their native language, offering them a gift of harmonicas (Which he brought along just in case he needed a bargaining chip.) for safe passage. The chief is delighted with the pleasing music the harmonicas make. He gladly accepts these gifts and announces Clip and his group to be friends to the Wanangi. They will be allowed to pass without fear.

But Clip knows that Wolf Lupo is still out there with more tricks up his sleeve...

Appearing in "The Zombies (Part 1)"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Fuzzy-Wuzzy Tribe (First appearance)

Other Characters:

  • Bart Barryless (First appearance)
  • Mr. Barryless (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • Steamer ship
  • Cruiser

Synopsis for "The Zombies (Part 1)"Edit

Tex Thomson and his friends, Bob and Gargantua, head to Egypt in search of Mr. Barryless' son, Bart, who was leading an expedition, when his letters abruptly stopped coming. Tex finds that Bart's expedition has been attacked by the Fuzzy-Wuzzy tribe, famous for turning unsuspecting enemies into mindless zombies. A tribal warrior attack Tex and crew, chasing them over a gorge where the rough landing sends them into the realm of unconsciousness. When they awaken, none other than Bart Barryless himself is standing before them, also being a helpless prisoner of the Fuzzy-Wuzzy. He explains that the tribe's chief was planning to use the zombie serum to turn all of the world into his mindless slaves. The rest of Bart's expedition had already been given the serum and made into a zombie. The only way to counteract the effects was with salt, which he had none of... But Tex did! He had a package of salt in his knapsack!

Tex, Bob, Gargantua, and Bart are forced to line up in front of the chief. Each of them secretly hid a lump of salt in their mouth, to swallow immediately after being administered the serum. The chief begins inoculating each with a shot of "zombie potion". Will the salt save them from its mind-numbing effect?

Appearing in "Murder in the Air"Edit

Featured Characters:

  • The Three Aces
    • Fog Fortune
    • Gunner Bill
    • Whistler Will

Supporting Characters:

  • None

Adversaries:

  • Jeff (Single appearance)[1]
  • Bell (Single appearance)[1]

Other Characters:

  • Lew (First appearance)
  • Mac (First appearance)
  • Fred (Only appearance; dies)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Murder in the Air"Edit

During a nine-plane bombing run, Fred, one of the pilots, loses control and crashes to the ground a flaming wreck. Fog, Gunner, and Whistler believe Fred was sabotaged, and begin investigating. They find out there were traces of battery acid on Fred's flight suit. Days later, at the park, Fog calls Gunner and Whistler over to the bushes, where they eavesdrop on Jeffrey, the plane mechanic, and Bell, the wife of the deceased, making out. They talk about how soon they'll have a fortune to themselves. This raises the Aces' suspicions. Could those two have had anything to do with Fred's death? They'd need to test them to be sure.
The Three Aces visit Jeffrey in the hangar. They talk about the death of Fred, whom Jeffrey called a friend. Gunner lays the bait at Jeffrey's feet by casually mentioning that the detective in charge of the case believes it was murder. Whistler and Fog add to it by saying how they heard traces of battery acid were found, and how the police already had a pretty clear idea who was behind it. The Aces laugh it off as they leave, but Jeffrey suddenly turns pale.

The Three Aces bring a police officer along as they drive to Bell's apartment. They sneak inside and hide themselves as Bell and Jeffrey discuss what he heard in the hangar. The police were onto them! Jeff tries to convince Bell to leave with him, to escape the police. But she refuses, she'll never abandon her home and her life. Jeffrey is dumbfounded that she could treat him this way after he killed her husband for her! He pulls out a gun, but it's wrestled out of his grip by Gunner, leaping out of hiding. The confession was made in front of a police officer, so both Jeffrey and Bell were taken into custody. The court find them guilty of murder, and they receive a life sentence.

Appearing in "The Gorilla King"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Herbert Handers (Only appearance; dies)

Other Characters:

  • Ivan Meldoff (Single appearance)[1] (Flashback and main story)
  • Buck Travis (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Gorilla King"Edit

A string of robberies across the world are being committed by what seemed like a band of gorillas. Explorer Ivan Meldoff meets with Zatara to tell him he knows where the beasts came from. A doctor by name of Herbert Handers had been working from a hidden walled city in Mexico, placing the brains of humans into the bodies of gorillas. Meldoff came across the city by accident, barely escaping with his life.

Zatara and Tong head to the jungles of Mexico with Meldoff, who leads them to the city of gorillas. By making himself invisible, Zatara is able to sneak through the streets, which are crowded by gorilla guards. In a dungeon below, he finds men locked up, doomed to have their brains placed in the body of a gorilla by the mad doctor Handers. Zatara appears visible to them, asking if they'd like to have their revenge? he sets the men free, they instantly begin razing the city, killing the gorilla guards who tormented them. Herbert Handers runs to his lab, with Zatara chasing right behind. Handers begins to activate a self-destruct lever, but Zatara stops him in place with magic. He leads the prisoners out of the city to safety before releasing the spell, and once Handers pushes the lever, the entire city blows up!

There will be no more gorilla crime waves plaguing the world, thanks to Zatara!

NotesEdit

  • Ultra is drawn with some hair in a few panels in this story.
  • Superman and the Purple Plague originally was not titled; the title shown here was given on the contents page of Action Comics Archives, Volume 1 in which this story is reprinted.
  • The Gorilla City in this issue's Zatara story is not the same one that is home to highly intelligent gorillas as first seen in Flash #106.


TriviaEdit

  • No trivia.

See Also[edit source]


Template:Superman RR


Template:Action Comics Links

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 First and only known appearance to date besides flashbacks